Single-player vs Multi-player Learning

Design Education is on the radical side of the spectrum as far as education goes. No exams, project based work and group projects entice a bunch of people to join design schools every year. A bunch of people though, drop out during the first year itself.

The reason? The ‘radical-ness’ in design education is more than just a lack of exams. It’s a shift in mindset. For 18 years of our lives, conventional schools advocate Single-player Learning -

Single-player Learning aka solo learning

An individual learns, gives an exam and gets marks. You might be a part of the class, but at the end of the day, it’s what you did that would result in passing or failing. Learning is a solo activity.

Contrary to that, Design education advocates Multi-player Learning -

Multi-player Learning aka social learning

Most projects happen in small groups. A team learns, works on projects and gets grades. The person who has contributed the most and the least in the group get the same grade. Learning is social.

Single-player learning does not really prepare us for the real world. In the real world, work a social activity. We are surrounded by people - colleagues, bosses, managers, clients, customers. Work is inherently multi-player.

 
 
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